I'm a CG artist doing 3D visualization, digital design, illustration, game art and animation.
I use the Unreal Engine, Zbrush, Substance Designer and Substance Painter, Silo, Modo, Blender, Autodesk 3DS Max and Maya, Adobe Design Suite and related software. For up to date CV and portfolio info, please send me a message.
This is an example of one of my characters designs. It takes me about 2,5 days to finalize and includes: Base-mesh, pose, layered clothes and props, including simple textures. The final output is a...
This is an example of a full character design concept. It includes props (gun) and clothes (pants, shirt, boots, gloves) and basic short hair. The final result is a high polygon mesh in FBX format.
This is a typical low poly hard-surface game asset with a focus on PBR textures. The work includes creating the low poly mesh, the high poly detail and doing the UV layout. The model is then...