I'm a CG artist doing 3D visualization, digital design, illustration, game art and animation.
I use the Unreal Engine, Zbrush, Substance Designer and Substance Painter, Silo, Modo, Blender, Autodesk 3DS Max and Maya, Adobe Design Suite and related software. For up to date CV and portfolio info, please send me a message.
This is an example of one of my characters designs. It takes me about 2,5 days to finalize and includes: Base-mesh, pose, layered clothes and props, including simple textures. The final output is a highpoly mesh in FBX format.